Nothing about the music stood out to me, but I did mute it since I played it mostly at work in 10-15 minute bursts. Lives seem to respawn every 15 minutes, so, if you don’t mind waiting an hour an a half, you can do so, or just buy more using real money. You can play a level over, however, up to three times and get more coins, but the difficulty goes up each time by quite a bit, and you only get three lives. Each level gives you 10 coins while the cheapest upgrade is well over 200. Predictably, you’re given the first couple free, then have to buy more with actual currency. There are fun mechanics introduced, like the ability to shovel out one gummy that is giving you a hard time, or the ability to completely get rid of one type of gummy that is on the visible board, making it easy to create big combos and get higher scores. Gummy Drop is a game about matching gummies and using the resources and money you get from winning to build up big cities around the world. While I can easily sink hours into my 3DS, mobile games are built to be played in small bursts (or toilet breaks). That being said, I had a surprising amount of fun with this matching game from Big Fish Games. It’s portable and runs off a separate battery than the phone I use for everything else all the time. As a general rule, I don’t like micro transactions, and I tend to prefer playing my 3DS. I’ve stated before that it’s pretty rare for me to play mobile games, and there’s a couple of reasons for that.
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